2025年全球数字经济的核心趋势是用户支出的结构性转变:应用内购买总支出达到1670亿美元,同比增长10.6%,其中非游戏应用收入首次超过游戏。短剧应用增长278%、AI助手增长148%,移动应用已从工具进化为现代生活的基础设施。亚太地区发行商贡献了25.8亿美元的增量,巩固了其作为全球最强数字引擎的地位。Sensor Tower APAC Awards 2025新增PC和主机类别,表彰跨平台爆款产品。
在生活方式与必需品类别中,获奖应用覆盖了饮食、零售、出行、娱乐等多个场景。例如,AI饮食助手Asken营收是亚洲竞品的4倍,快速电商Blinkit以1.774亿次下载全球领先,步行奖励应用Cashwalk的DAU同比增长25%。出行领域,滴滴出行的下载量超4亿、MAU超7500万,成为最成熟的全球出行平台;Green SM作为EV拼车应用,下载量增长114.4%。娱乐方面,短剧应用Kuku TV在全球增长排名第一,冥想应用Insight Timer的DAU增长24.1%。
商业与金融类别中,BNPL应用Atome在亚洲MAU排名第一,下载增长96.4%;加密货币应用Coincheck在日本下载和MAU双领先;投资平台Moomoo在东南亚MAU增长70%,在澳大利亚增长136%成为第一。购物平台Shopee全球下载量达12亿次,是亚太地区最成功的电商应用;支付应用super.money以242.2%的下载增长领跑印度数字支付市场。
生产力与AI创新类别中,DeepSeek自2025年1月上线后,年度下载量近2亿次,位列全球AI助手第三。AI娱乐应用LoveyDovey创收近3000万美元,成为亚洲收入最高的AI聊天机器人。图像编辑软件Meitu营收增长70%,全球图像编辑排名第一。此外,浏览器UC Browser在IAP收入上全球领先,招聘应用Albamon和Glints分别通过AI匹配和端到端生态服务超过3000万和1200万用户。游戏类别中,3v3对战游戏#Compass通过IP合作年收入超1000万美元,获最佳长青游戏奖。
India's mobile app market hit record revenue of $345M in Q2 2026, with non-gaming up 50% YoY. For ad ops, key opportunities lie in short drama apps (Story TV tripled ad spend), AI subscriptions, and ad-supported games like arrow puzzles, which generate over 11% of global ad revenue from India. Gaming revenue grew 10% YoY, outperforming global decline. Hypercasual game ad revenue rose 180% QoQ. India is transitioning from an acquisition market to a monetization powerhouse, offering scalable ad inventory across entertainment, local commerce, and casual gaming.
Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
In April 2026, global mobile game revenue hit $6.4B, down 4% MoM, with Honor of Kings leading. Live ops, IP collabs, and seasonal events drove top-grossing titles. Downloads grew 9% MoM to 3.6B, led by Block Blast! and hypercasual puzzles. Key insights: major updates and cross-game events boost spending; simple mechanics and regional targeting sustain downloads. Ad ops should focus on IP partnerships and seasonal campaigns to drive engagement.
Mobile gaming shifts from user acquisition to retention and monetization, with IAP revenue growing despite download declines. PC/console sees Steam records and intense shooter competition. YouTube ad spend moves to mobile, while strategy games dominate mobile revenue. Indie co-op hits like R.E.P.O. thrive via content creator clips. Ad ops should prioritize high-value user targeting and retention over volume.
March 2026 saw global mobile game spending reach $6.7 billion (+2% MoM), led by Last War:Survival Game with seasonal events. Whiteout Survival and Gossip Harbor also gained via live ops. USA drove 31% of revenue. On downloads, Block Blast! and Free Fire led, while Subway Surfers City and Fortnite grew post-relaunch. Ad ops decision-makers should leverage cultural and seasonal events to boost engagement and monetization.
Instagram deep links suffer from the platform's walled garden, breaking standard links and preventing attribution. AppsFlyer OneLink technology bridges this gap via smart landing pages, enabling proper routing and attribution for bio, Stories, and DM placements. This turns Instagram from a black box into a measurable growth channel, crucial for scaling influencer programs and optimizing spend.
February 2026 mobile game revenue hit $6.55B, down 8% MoM. Last War:Survival Game led globally via Valentine's Day event. Game for Peace entered top 5 after Lunar New Year + Ferrari collab. Whiteout Survival rose on festive mini-games. Pokémon GO saw revenue growth from Tour events. Wuthering Waves benefited from Version 3.1. Downloads reached 3.5B, down 16% MoM. Block Blast! led downloads; Rainbow Six Mobile and Subway Surfers City showed strong growth. Driving-themed games gained in emerging markets.
2026年8月全球手游市场收入与下载排名出炉,《王者荣耀》蝉联收入榜首,《ROBLOX》登顶下载榜,头部厂商通过主题更新、周年庆与IP联动驱动用户活跃与付费。收入端全球用户支出达65.7亿美元(环比-1%),下载端为37.6亿次(环比+1%...
2026年日本移动游戏市场IAP收入达1.56万亿日元(约100亿美元),位居亚洲第二,但下载量同比下降5.4%,呈现高收入、低下载的成熟市场特征。eFootball凭借世界杯活动登顶收入榜,而新作如hololive Dreams和Arks...
2026年上半年护发品类零售媒体竞争高度碎片化,Moroccanoil以12%的曝光份额居首,但无品牌占据主导。品牌根据定位选择不同零售伙伴:高端品牌押注美妆电商,大众品牌侧重Walmart和Target,专业品牌则深耕Amazon。Wal...
Sensor Tower《Retail Media Report 2026》显示,美国零售媒体广告展示量在2026年上半年同比下滑17%,但家装类网络逆势增长,Lowe's和Home Depot分别提升151%和43%。亚马逊虽占据60%市...
Sensor Tower新增四款Web Insights报告,从受众重叠、路径旅程、转化率及搜索关键词四个维度,帮助品牌深入洞察竞争格局与用户行为。数据显示,Gap.com访客中15%同时访问JCrew.com,3.49%的产品列表页访客直...
2026年上半年,零食品牌成为零售媒体食品类目中最大的广告主,占据了近三分之一的展示量份额,其中薯片、椒盐卷饼和爆米花品类贡献最大。品牌如Frito-Lay、David Protein等通过多元化的零售商合作与渠道策略(如Amazon On...