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Top 10 Worldwide Mobile Games By Revenue and Downloads in April 2026

By Donny Kristianto·2026年5月1日·6 分钟阅读

摘要

2026年4月全球手游市场收入达64亿美元,环比下降4%,美国以30%份额领先,中国iOS占16.6%,日本占11.9%。《王者荣耀》通过4月1日第43赛季更新、与《王者荣耀:世界》的交叉活动及《哪吒2》联动皮肤,维持了收入榜首地位。《Last War:Survival Game》凭借复活节活动位居第二,《Whiteout Survival》的寻宝活动、《Royal Match》的复活节通行证及《Gossip Harbor》的赛博复活节活动也贡献了显著收入增长。

收入增长方面,《SD Gundam G Generation ETERNAL》在1周年更新后登顶,4月3日创下单日IAP收入新高;Konami的《eFootball》通过10亿下载活动和《火影忍者》联动获得增长;《Delta Force》新赛季更新、《Roco Kingdom: World》的睡衣派对活动以及《Mahjong Soul》与《刀剑神域》的联动也推动了收入提升。

下载量方面,4月全球手游下载量达36亿次,环比增长9%,印度以17.1%领先。《Block Blast!》凭借简单机制和广泛市场覆盖继续居首,《Free Fire》通过海底探秘活动及《银魂》联动保持第二。《Arrows Puzzle Escape》和《Arrows GO!》分列下载增长榜前两名,验证了箭矢排序类简单易上手的玩法在用户获取中的有效性。

新游方面,《王者荣耀:世界》作为开放世界冒险游戏,在中国iOS下载榜登顶,并进入全球下载增长前四;另一款科幻动漫风开放世界游戏也在多国市场快速起量。此外,《Bus Simulator India》等模拟类游戏在印度等新兴市场表现突出。IP联动、赛季更新和限时活动依然是提升用户获取和LTV的关键手段。

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