移动游戏市场在2022-2023年的参与度下滑后正稳步复苏。据Sensor Tower数据,游戏支出同比增长4%,策略、解谜和动作品类的稳健增长是主要驱动力。GameRefinery指出,中核偏休闲游戏正成为行业主流,而三消品类在饱和问题后意外复苏。
用户获取策略持续演进。新广告格式为游戏发现提供了更动态、个性化的路径。尽管游戏内广告仍贡献大量安装,但许多UA团队正探索其他供给来源,在移动游戏生态之外(如工具、娱乐和社交应用)寻找新玩家。
休闲游戏如今将留存与可持续收入置于与规模同等重要的地位。过去12个月中,游戏机制与变现方式迎来创新:混合休闲模型日趋流行,开发者通过音频广告等侵入性较低的创新优化IAA环境,提升玩家体验。
Liftoff与Singular的2025年休闲游戏报告分析了最新成本、收入与参与度数据,并提供可操作的规模化建议。报告还深入分析了GameRefinery数据列出的过去一年头部休闲游戏,剖析支撑收入增长的新机制与变现策略。
关键基准包括:来自Singular的休闲游戏成本与收入基准、Liftoff关于休闲游戏安装来源的数据、GameRefinery列出的近两年头部休闲游戏榜单,以及GameRefinery专家对休闲游戏子品类在UA、变现和开发趋势方面的最新洞察。
Mobile game downloads hit a 5-year low, but casual games see high revenue potential on iOS with 47% D30 ROAS vs. 15% on Android. Hypercasual and puzzle games drive half of installs. Audio ads, temporary ad removal, and customizable IAPs are emerging monetization trends. Ad ops should prioritize iOS for ROAS, leverage non-gaming app inventory, and consider hybrid puzzle genres for broad reach.
India's mobile app market hit record revenue of $345M in Q2 2026, with non-gaming up 50% YoY. For ad ops, key opportunities lie in short drama apps (Story TV tripled ad spend), AI subscriptions, and ad-supported games like arrow puzzles, which generate over 11% of global ad revenue from India. Gaming revenue grew 10% YoY, outperforming global decline. Hypercasual game ad revenue rose 180% QoQ. India is transitioning from an acquisition market to a monetization powerhouse, offering scalable ad inventory across entertainment, local commerce, and casual gaming.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
Many developers underestimate ad monetization, fearing it harms user experience. However, well-placed ads like rewarded videos can boost engagement and revenue without driving churn. Even small apps with 1,000-2,000 DAUs can profit from ads and reinvest in growth. Early monetization planning is crucial to avoid rework and user resistance. A hybrid model combining in-app advertising (IAA) and in-app purchases (IAP) diversifies revenue and captures value from non-paying users. Tools like Mintegral's Hybrid ROAS optimization help maximize performance through dynamic bidding.
Merge Mansion boosted revenue by doubling live events and introducing innovative types like Merge It Up! mini battle pass, Secret Supply casino-merge minigame, and Circus Caper decoration event. Revenue spikes correlated with battle pass cycles and IAP offers. Key takeaways: events should drive premium currency use, PvE mode overlaps increase engagement, and unique mechanics deepen gameplay. For ad ops, focus on event-driven monetization and data-informed LiveOps strategies.
Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.
Web-to-app strategies boost conversions by 77% and achieve 13.6% average paying user rate. Brands like adidas saw 2.4x higher ROAS from deep-linked users, while AirAsia improved bookings by 19%. Key challenges include measurement gaps, siloed teams, and onboarding friction. Solutions involve Google Ads Web-to-App Install and Web to App Connect with AppsFlyer Smart Banners and deep linking. Actionable steps: set tracking, import conversions, activate smart bidding, and deep link users.
Non-gaming apps are increasingly adopting in-app advertising to diversify revenue beyond subscriptions, addressing subscriber fatigue. Key strategies include rewarded ads, triple-page ads, and gaming ads. Data shows 116% revenue growth on Vungle Exchange (Sept 2023-Oct 2024). Emerging markets offer high eCPMs. New ad placements like app open and in-line ads boost eCPMs significantly.
Liftoff Monetize 强调其 Vungle SDK 在保持轻量级的同时提供完整的变现能力,Android 端下载大小不足 1MB(672.8KB),iOS 端仅增加 5.12MB,经 2026 年基准测试确认为同类最轻。该 SD...
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文章驳斥了广告业对in-app广告的三大迷思:库存质量低、广告格式差、通过Big Tech即可覆盖。实际生态已进化,AI优化与原生格式提升质量,开放生态蕴含巨大价值。品牌与代理商应重新评估in-app投放策略,将其作为核心渠道。
文章反驳了“所有DSP库存相同、选择无关紧要”的观点,指出DSP的模型智能才是差异化核心。同样的曝光,不同DSP因模型不同会产生完全不同的出价与决策,从而影响投放效果。建议广告主采用多DSP组合策略,通过模型互补实现增量提效。
文章指出,在AI时代,创意品味而非AI工具本身才是移动营销团队的真正壁垒。多数团队测试不足,顶尖广告主每周发布超过50个创意变体,但高预算团队在创意数量上具有结构性优势。创意总监角色正从执行者演变为策略与品味的掌控者,而“人工制作”的定义已...
2025年金融与加密应用的用户获取支出增长47%,再营销支出增长115%,行业重心从获客转向全生命周期运营。该报告结合Liftoff Accelerate投放数据与AppsFlyer留存归因,揭示了H2预算加速、iOS与Android分化、...