UnityUnity

Breaking down the completely destructible world of Deliver At All Costs

By Emily Raine·2025年7月15日·5 分钟阅读

摘要

文章专访Far Out Games团队,深入解析《Deliver At All Costs》中完全可破坏世界的技术实现。游戏以50年代美式复古为背景,玩家扮演快递员驾驶车辆摧毁一切建筑,核心亮点在于95%物体可物理破碎。团队从资产建模阶段即嵌入元数据,标注屋顶、窗户等部件,再通过Unity定制工具将模型进一步碎裂为物理对象,并自动生成粒子效果和音效,形成破坏链。

性能是最大挑战:每个建筑约含100个物理碎片,需通过激进裁剪逻辑(利用俯视视角排除画面外物体)、无光照粒子系统替换、地形系统网格化烘焙等技巧削减CPU与GPU负荷,最终实现主机端60fps稳定运行。此外,车辆本身拥有36个可脱落部件,通过简化碰撞体避免行人卡入,同时利用重力动态补偿防止翻车。货物如剑鱼、气球等通过物理关节与车辆耦合,经大量调参确保驾驶手感符合直觉。

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