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Unity Vector Expands D28 ROAS for Ad Revenue & Hybrid Models

By Danielle Shevchuk·May 21, 2026·6 min read

Unity Vector has launched two new campaign types—D28 Ad Revenue ROAS and D28 Hybrid ROAS—extending its ROAS optimization to advertisers relying on ad revenue or a mix of ads and in-app purchases. D28 Ad Revenue ROAS targets games where ad engagement grows over time, with closed beta results showing that 90% of participants achieved higher D28 retention (median +62%) and 67% saw higher D28 total ARPU (median +68%) compared to D7 campaigns. D28 Hybrid ROAS combines IAP and ad revenue signals; beta results indicate 88% of participants saw higher D28 retention (median +76%) and 59% saw higher total ARPU (median +41%).

These new options complement the existing D28 IAP ROAS, forming a complete suite across all major mobile game monetization models. The key insight is that D28 optimization captures users whose value accrues beyond the first week, a segment missed by D0/D7 strategies. For ad ops decision-makers, this means the ability to bid more accurately for high-LTV users, particularly in games with delayed monetization patterns.

Actionable takeaways: Advertisers should test D28 ROAS campaigns alongside existing D7 campaigns to capture a broader user base; adopt D28 Ad Revenue ROAS for ad-monetized games with strong retention, and D28 Hybrid ROAS for mixed-revenue games; and use Unity's dashboard to set country-level ROAS targets.

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