According to Sensor Tower data, the top 100 mobile games in the U.S. by revenue represented 64.4% of all player spending in 2020, a 4.6% decrease in share since 2017. However, player spending in this tier surged over 35% year-over-year to $14.4 billion, driven by COVID-19 lockdowns.
Meanwhile, all other tiers (ranked 101-1000) saw faster percentage growth and increased their revenue share. For instance, titles ranked 101-200 grew 41.2% to $3 billion, raising their share to 13.7%. In the global market, the top 100 grossing games accumulated $42.7 billion in 2020, up 29% YoY, accounting for 53.5% of global spending—slightly up from 2019 but down from 56% in 2017.
The top 10 worldwide generated $13.7 billion (up 34% YoY), with a 17.2% share, down from 20.4% in 2017. Notably, lower tiers in the U.S. saw share increases, while globally only the top 100 increased share, possibly due to Asian hits like Honor of Kings and global successes like Pokémon GO.
Overall, the mobile gaming market is growing across all tiers, with a rising tide lifting all boats.
Riot Games' mobile titles (Wild Rift, Legends of Runeterra, TFT) surpassed $100M in player spending. Wild Rift leads with $64.7M, followed by TFT ($27.5M) and Runeterra ($16.2M). Q2 2021 revenue hit $36.5M, up 50% from Q1. US accounts for 26% of spending, South Korea 22%, Brazil 6.5%. Google Play drives 59.4% of revenue. Downloads: Brazil 10%, South Korea 9.6%, US 8.3%. Riot plans to expand mobile, including Valorant.
Genshin Impact surpassed $1 billion in player spending in under six months on mobile, making it the fastest title to reach this milestone.
In February 2021, PUBG Mobile led global mobile game revenue at $250M, up 16.2% YoY, with 66.5% from China. Honor of Kings followed with $218.5M, up 57.2% YoY, 95.6% from China. Genshin Impact, Pokémon GO ($124.2M, +95% YoY), and Roblox ($101.6M, +84.8% YoY) rounded out the top five. Data from Sensor Tower.
Mobile shopping apps drive 3x higher conversion than mobile web. Granular measurement, deep linking, fraud protection, and re-engagement are key. Personalization and privacy compliance balance is crucial for success.
SKAdNetwork reveals advertiser-publisher connections, showing Social and Gaming apps drive 92% of paid installs. Privacy thresholds cause conversion value nulls, impacting optimization. Advertisers must adapt campaign structures to overcome NOI decline and leverage limited data for LTV predictions.
September mobile gaming softened overall but delivered clear live-ops wins. Global consumer spending hit $6.13B, down 7% MoM, with the US at 28.7%, China iOS 15.7%, and Japan 12.4%. Downloads reached 3.56B, down 5.2%, led by India at 16.2%. ROBLOX topped downloads and revenue growth; Honor of Kings stayed strong via seasonal content; Candy Crush and Pokémon GO used music, celebrity, and event-driven engagement. For ad ops, prioritize event-aligned UA/retargeting, IP collaborations, seasonal battle passes, and localized creatives for US/India/Brazil. Monitor launch spikes from Bus Fever Party!, Honor of Kings Chess, and Brain Puzzle 3 to time bids and creative refreshes.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
U.S. smartphone users average 46 apps monthly in H1 2021, near pre-pandemic levels. Business, Medical, and Finance apps see growth. Mobile games share drops to 33% in June 2021 from 36% in 2019.
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