Global user spending in the top 10 highest-earning mobile meditation apps grew 52% year-over-year in 2019 to $195 million, according to Sensor Tower data. This compares to $128 million in 2018 and just over $8 million in 2015, representing a compound annual growth rate (CAGR) of 121% over five years. Calm led with an estimated $92 million in 2019 revenue (up 46% YoY) and Headspace followed with $56 million (up 33% YoY).
These two apps have been in the top 10 every year since 2015. First-time installs of the top 10 most downloaded meditation apps reached 57.4 million in 2019, up 26% from 2018, and up from 8.6 million in 2015 (CAGR 61%). Calm added 24 million new users and Headspace 13 million.
The category has evolved from a potential fad to a significant revenue contributor, and future growth may see more niche mindfulness approaches.
In 2019, users spent $83.5 billion globally on apps and mobile games, up 17% from 2018. App Store revenue hit $54.2 billion, while Google Play reached $29.3 billion. Games accounted for 74% of spending. First-time installs totaled 114.9 billion, with Google Play leading growth.
TikTok hit 738M downloads and $177M revenue in 2019, growing 5x from 2018. India led downloads (44%). China topped revenue (69%). Q4 was best quarter. App faces privacy challenges but growth persists.
TikTok surpasses 1.5 billion downloads, ranking 3rd most downloaded non-gaming app in 2019. India leads with 31% of installs, China 11.5%, US 8.2%. Revenue hits $175M, mainly from China (48.3%) and US (35.7%).
TikTok had its best month in February 2020 with nearly 113 million downloads, 96% Y/Y growth. India led with 46.6M installs, followed by Brazil and US. Revenue hit $50.4M, up 784% Y/Y, mostly from China.
Mobile Legends: Bang Bang reached $502.5 million lifetime gross revenue, driven by $214.1 million in 2019 (up 36% YoY). Asia contributed 61% of revenue, with Malaysia ($87.5M) and Indonesia ($69.2M) as top markets. Google Play accounted for 68% of revenue and 89% of 281.3 million downloads. First-mover advantage helped it surpass Honor of Kings outside China.
Fate/Grand Order surpassed $4 billion in lifetime player spending, with 81.5% from Japan. It generated $1 billion annually in 2018 and 2019, and became Japan's top-grossing mobile game in 2020.
TikTok surpasses 2 billion downloads globally, with India leading at 30.3%. Q1 2020 saw record 315 million installs amid COVID-19. User spending hits $456.7 million, 72.3% from China.
In January 2020, TikTok was the top non-game app with 104.7 million downloads, up 46% year-over-year, led by India (34.4%) and Brazil (10.4%). WhatsApp followed with 90.6 million downloads, up 10%, also led by India (35.3%) and Brazil (9.4%). Facebook, Instagram, and Messenger completed the top five. Data from Sensor Tower's Store Intelligence.
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