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How Discord Quests Fueled Second Dinner with In-App Ads Measurement Powered by AppsFlyer

By Adam Smart·2025年10月16日·3 分钟阅读

摘要

Discord 正式推出其首个应用内广告格式 Video Quests on Mobile,并选择 AppsFlyer 作为独家 MMP 合作伙伴,为广告主提供从曝光到转化的全链路归因分析。这一格式以奖励为核心,用户需完成指定任务(如观看视频或参与互动)才能获得游戏内奖励,天然适配 Discord 高度社区化、游戏化的生态。通过 AppsFlyer 的服务器到服务器测量,广告主可以获得 CPI、ROAS 等精细指标,从而实现数据驱动的投放策略优化。

以《Marvel Snap》开发商 Second Dinner 为例,该工作室利用 Discord Quests 连续发起两波移动端视频任务,创意围绕雷神、毒液、蜘蛛侠等热门角色展开。结果显示,两波活动总计产生超过 1500 万次曝光,奖励兑换率高达 99%,CPI 低至 7 美元。更重要的是,通过与 AppsFlyer 的归因数据联动,Second Dinner 在第二波任务中优化了受众定向和出价策略,使 CPI 较第一波降低 30%,验证了归因分析对增量提效的实际价值。

Discord 的 Quests 之所以能取得成功,核心在于它改变了传统激励视频广告的被动体验,将广告转化为用户主动参与的“邀请”。玩家为了解锁奖励而完成任务,这种机制既尊重了社区氛围,又提高了广告的完成率和后续 LTV。AppsFlyer 的实时归因能力则让广告主能够看清每一步转化路径,从而在 SKAN 等隐私框架下仍能可靠评估 UA 效果。合作双方表示,这一模式有望成为社区驱动型广告变现的新标杆。

从行业角度看,Discord 与 AppsFlyer 的联合为应用内广告市场带来了新的可能性:在用户获取成本持续上升、传统广告效率下滑的背景下,奖励化、社区化的广告形式为开发者提供了“品效合一”的突破口。正如 Discord 广告销售 VP Adam Bauer 所言,“AppsFlyer 使我们能以隐私安全的方式验证广告效果,让广告主对投放更有信心。”未来,这种将归因、创意与社区体验深度融合的模式,或将为更多游戏和应用在用户获取与广告变现上提供可复制的路径。

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